Smarter track · 100 day challenge
Draw 100: A 100 day drawing challenge
$9.99 to unlock Your first pack is on us.
Join the waitlistDraw 100 is a hundred drawings: one prompt a day, twenty minutes, no erasing allowed. The point is a hundred finished things, not one good thing. Each day starts with a 10 minute line warm up of straight lines, circles and boxes on scrap paper, then the prompt. Days 1 to 5 are a mug, your own hand, a pair of shoes, fruit with its shadow and the view from a window.
- Daily workload
- 3 daily goalsDaily core: Do a 5 minute warm up sketch
- Difficulty
- Steady
Example: a sample day
Day 1: what a day looks like
- Daily core Do a 5 minute warm up sketch Same every day
- Task 2 Draw a mug, no erasing
- Task 3 Write what you want to draw by Day 100
Need a lighter day? Can't fit it in today? Use a Rest Day: your streak is kept and the day waits for you.
Free preview
Preview the first 7 days
Every day has 3 goals: your daily core (the same every day), Task 2 and Task 3, each with a short why. Open a day to read all three.
Daily core Same every day
Do a 5 minute warm up sketch
Why: A few minutes of focused marks steadies your hand and wakes up your eye, so the day's main drawing starts with more control.
Task 2
Draw a mug, no erasing
Choose a sketchbook or a stack of plain paper to hold all 100 drawings, and any pencil you already have. Set a 20 minute timer and draw a mug from your kitchen. No erasing: if a line is wrong, leave it and draw the right one beside it.
Why: No erasing keeps you moving forward, and this first mug becomes the drawing you measure everything against on Day 100.
Task 3
Write what you want to draw by Day 100
Why: A few honest lines about what you hope to draw gives the next 99 days a direction you picked yourself.
Daily core Same every day
Do a 5 minute warm up sketch
Why: A few minutes of focused marks steadies your hand and wakes up your eye, so the day's main drawing starts with more control.
Task 2
Draw your own hand
Rest your non drawing hand on the table in a relaxed pose and draw it for 20 minutes. Look at your hand more than your paper. Draw the outline first, then the creases and nails.
Why: Your hand is a model that is always with you, and it is full of shapes, creases and angles to study.
Task 3
Do five one minute sketches of your hand
Why: Quick sketches in new poses teach you to catch the big shape fast, which is a different skill from slow, careful looking.
Daily core Same every day
Do a 5 minute warm up sketch
Why: A few minutes of focused marks steadies your hand and wakes up your eye, so the day's main drawing starts with more control.
Task 2
Draw a pair of shoes
Put a pair of shoes on the floor and draw them for 20 minutes from where you sit. Notice how one shoe hides part of the other, and draw only what you can actually see.
Why: Overlap is how a flat drawing starts to feel like real space, and shoes show it beautifully.
Task 3
List ten things at home you want to draw
Why: A ready list means you never waste drawing time wondering what to draw next.
Daily core Same every day
Do a 5 minute warm up sketch
Why: A few minutes of focused marks steadies your hand and wakes up your eye, so the day's main drawing starts with more control.
Task 2
Draw a piece of fruit with its shadow
Set one piece of fruit near a window or lamp. Draw its outline, then press harder to darken the side facing away from the light and the shadow it drops on the table. Twenty minutes, no erasing.
Why: Light and shadow are what make a circle look like a round apple. This is your first taste of it.
Task 3
Take a 10 minute shape hunting walk
Why: Walking and naming the simple shapes in things (circles, boxes, triangles) trains your eye to see drawings everywhere.
Daily core Same every day
Do a 5 minute warm up sketch
Why: A few minutes of focused marks steadies your hand and wakes up your eye, so the day's main drawing starts with more control.
Task 2
Draw the view from a window
Sit by any window and draw what you see for 20 minutes: rooftops, a tree, a parked car, a wall. Start with the biggest shapes and add details only at the end.
Why: Big shapes first is the habit that keeps a drawing from falling apart, and a window gives you a ready made frame.
Task 3
Write three words for how drawing feels so far
Why: Checking in with how it feels, not how it looks, helps you keep going on the days the drawing fights back.
Daily core Same every day
Do a 5 minute warm up sketch
Why: A few minutes of focused marks steadies your hand and wakes up your eye, so the day's main drawing starts with more control.
Task 2
Draw a houseplant or a leaf
Draw a houseplant, or a single leaf picked up outside, for 20 minutes. Follow the veins and the edges slowly, as if your pencil is an ant walking along them.
Why: Slow tracing with your eyes and pencil together is called contour drawing, and it builds the link between seeing and drawing.
Task 3
Sort your drawings by what you like best
Why: Ranking your drawings so far, even quickly, teaches you what you enjoy drawing and what to try more of.
Daily core Same every day
Do a 5 minute warm up sketch
Why: A few minutes of focused marks steadies your hand and wakes up your eye, so the day's main drawing starts with more control.
Task 2
Spread out your first week
Easy day. Lay your drawings from this week side by side and write one line about the one you like most and why.
Why: Seeing a week of drawings together shows what you practiced and which drawing you enjoyed most.
Task 3
Stretch your hands and wrists for two minutes
Why: A week of drawing is real work for your hands, and a gentle stretch keeps them happy.
The other 93 days unlock when Draw 100 is yours.
Join the waitlist now
The app launches December 15, 2026. Join the waitlist before then and the Early Adopter badge is yours. The group starts Day 1 on January 1, 2027, and you can start earlier if you like. Sign up after launch and Draw 100 is ready when you are. Your first pack is on us.
How Draw 100 works
What you do each day
3 goals a day. Your daily core, Do a 5 minute warm up sketch, is the same every day. The other two are new each day: Task 2 builds the habit and Task 3 adds a different angle. Each one comes with a short why.
Time and effort
Most days fit around a normal day, all 3 goals together. Some days are lighter, and nothing needs to happen at a set time.
Difficulty and pace
Steady. Small daily steps that grow a little each week. Some days ask a bit more. Milestone badges at 10, 25, 50 and all 100 fully completed days mark how far you came.
Easier alternatives and rest days
Most goals have an easier alternative. “Choose an easier alternative” puts it in its place, and it counts the same as the original goal: the same square, streak and rewards. A rest day protects the streak on days life happens.
Pausing or switching
With another challenge going, you can pause this one any time. Resume later and you pick up on the same day you left. Remove it instead and your history stays: ticks, notes and photos. You always keep at least one challenge going. Up to 3 packs can be active at once, your main challenge included. Active and scheduled packs count; paused, finished and not started ones don't. You can own as many packs as you like and start them later.
What you own
Unlock Draw 100 on its own ($9.99 or a free credit) and it's yours forever, to replay any time. All Access opens every pack while you're subscribed. Credits never expire, so use them when you're ready.
Pack guide
How to use task details
The task title names the action. Open its details for the method, examples and any relevant precautions; Why explains the purpose. Save the stated output or record the action you actually took. Paper and other suitable tools are valid alternatives. Do not mark a real-world result complete merely because a planning note was written. Writing tasks can be done in Journal, on paper or anywhere you like. Linking them to Journal is optional.
Focus blocks
For any study or practice task: put your phone in another room or face down, write the one thing you will do, and set a timer for 10 to 25 minutes. When your mind wanders, notice it and come back. Stop when the timer rings and note where you got to.
Baseline and show and tell
Record or save a short first attempt early on as your baseline. Every few weeks, make a fresh attempt at the same thing, put the two side by side and note one improvement. On checkpoint days, show one piece to someone you trust or save a private recording.
Earn 4 milestone badges
10, 25, 50 and all 100 fully completed days of Draw 100: your first achievement, then bronze, silver and gold. Days finished late count too.
Draw 100 0 of 4
Who it's for
Is Draw 100 for you?
For total beginners and rusty sketchers who want the habit more than perfection. When you're ready for color, Paint 100 picks up where this leaves off.
The point is a hundred finished things, not one good thing.
What the 100 days cover
- Daily line warm ups
- Drawing everyday objects
- Drawing your own hand
- Light and shadow
- Drawing what you see
Price and credits
What it costs
- This pack
- $9.99 once. All 100 days. That pack, owned forever.
- Free credit
- Your first pack is on us: every new account gets one free specialty credit for any pack, and it never expires. Use it here and it costs nothing.
- Smarter bundle
- $29.99 once. Own every pack currently available in this track, plus any new packs released in this track during the 12 months after purchase. All packs unlocked during that period remain yours forever. Packs released afterward are sold separately.
- All Access
- $39.99 a year (7 days free, then $39.99/year unless canceled), or $4.99 a month with no free trial. Every current and newly released standard pack while you're subscribed. Access ends when your subscription ends. Packs you own stay yours.
Questions
Good to know
Do I need to already know how to draw?
No. Day 1 is a mug, and the goal is a hundred finished drawings, not one perfect one.
Why no erasing?
Because the point is finishing. Drawing without erasing keeps you moving forward instead of reworking the same lines.
How long does each day take?
The daily core is a 10 minute line warm up, then one drawing prompt of about twenty minutes.
What if I miss a day?
The app has Rest Days, so you can pick your pencil back up. Your level never goes down.
How much does Draw 100 cost?
Draw 100 is $9.99 once: that pack, owned forever. Every new account also gets one free specialty credit, so you can unlock one pack like this one at no cost. The Smarter bundle is $29.99 once: own every pack currently available in this track, plus any new packs released in this track during the 12 months after purchase. All packs unlocked during that period remain yours forever. Packs released afterward are sold separately. All Access Yearly is $39.99 a year (7 days free, then $39.99/year unless canceled), or All Access Monthly is $4.99 a month: every current and newly released standard pack while you're subscribed. Access ends when your subscription ends. Packs you own stay yours.
Keep exploring
More Smarter packs
- Read 100Read about ten pages a day and remember more of what you read.
- Write 100Write a little every day and finish pieces you're proud to keep.
- Philosophy 100Explore one big idea a day and build views you can defend.
- Instrument 100Short, focused practice that helps you hear your own progress.
- Language 100Learn useful words and phrases, then use them out loud.
- History 100Investigate the moments that shaped the world, one source at a time.
The group starts January 1, 2027.
Join the waitlist before December 15 for the Early Adopter badge, then sign up after launch. You can start earlier if you like.
Join the waitlist